As an instructional designer
for Web-based courses, I recommend the use of ADB as the best way
to build interactivity into online courses, to replace the conversations
that occur in the F2F classroom.
But the dynamics of this
type of communication are different than in person. In order to identify
ways to make this transition, it would be beneficial to examine how
interactivity is defined in the asynchronous environment, and the
different dynamics involved.
There are three types of
interaction in distance learning:
learner to content
interaction
learner to instructor
learner to learner
(Moore & Kearsley,
1996)
Although learners can
interact with the content through a variety of means online (text
pages, video, audio, multimedia, graphics), learning can be limited
if there is not an avenue provided for students to interact with the
instructor and each other.
Asynchronous communication
provides this avenue. M.D. Roblyer and L. Ekhami at the State University
of West Georgia developed an Interaction Rubric that can be
found at www.westga.edu/~distance/roblyer32.html
that might be helpful in determining what types of interaction are
used in a course and their level of interactivity.
Using a scale of 0 (no
interactivity) to 5 (high interactivity) they put their findings into
four categories:
Social
Instructional Design
Technology
Impact of Interaction
on Learners
The measurements that
apply to ADB are as follows:
Social - (High
Interactivity) Instructor provides several planned or spontaneous
opportunities for sharing ideas, opinions, and beliefs, in pairs
or small groups.
Instructional Design
- (High Interactivity) The course is designed to center around requirements
for students to work together to analyze and/or solve problems in
pairs or small groups and/or with outside experts; they must share
results with the whole group.
Technology -(Minimum
Activity) Students are required to use email, Listservs, and bulletin
boards to do class assignments and communicate with the instructor
and one another.*
Impact on Learners
-Students usually or always initiate communications with the instructor,
fellow students, and outside experts.
*Under technology,
they list chat, electronic whiteboards, and two-way video-conferencing
as technology that would give high interactivity to a course.
These are synchronous forms of interaction (Roblyer & Ekhami,
2000).
The comments I received
from my questionnaire seem to primarily fit into two of these categories:
social (or interaction) and instructional design.